![]() I’ll have to test those things on my phone to make sure everything scales properly but from what I saw they did. You’ve also done a good job at integrating the GUIs and animations and the game definitely looks like the “beta prototype” most people never get to. I also think having an arena where you can fight zombies to collect shards is a good way of keeping the players busy while they wait for a game to start - and it also gets them experience! Like I mentioned in the previous comment, I like how short the intermission and rounds are. Look at Flee the Facility - their lobby is practically as basic as it gets and players need to wait up to 15 minutes in there before a round starts! So with the music combined with the style and the presence of a shopkeeper, NPC’s and a good setting in the middle of a forest, I think your lobby is just fine. I also think the lobby is a good size and has enough in it for a game that has a short intermission and a short round time. It’s almost reminiscent of the cel-shaded Wind Waker style that many people grew up with, and I like how you’ve used unique meshes to tie the theme together with the whimsical portals and other things present in the lobby. I actually really like the art style you’ve chosen for the game. That would make it unique and unlike anything I’ve seen. Instead of expanding it horizontally, you could expand it vertically up the mountain walls to make it more interesting - little caves that dip in and out of the mountain, broken railway tracks that players could use to access other locations, etc. From what I saw of the Snowy Cabin, the map is quite small. ![]() Something I’ve done with these sorts of GUIs is integrated an exit key that the player presses in order to leave the GUI (in my game, it’s “Press E to Close”). The GUI for the shop screen hijacks your mouse pointer if you’re in first person, and the “X” button to close the GUI is also placed where the chatlog is, so it’s quite difficult to try and close. ![]() Also I’m just going to say it… that arena needs a lot of work to be more interesting hahaha It happened the second time I entered the map but not the third or fourth, so I’ll have to try and find a way to duplicate it. There’s a bug that occurs when you join the shard-collection map with all the zombies where it’ll spawn you in without any weapon, so you’ll basically just either have to jump off the map, reset character, or wait for the zombies to eat you in order to get out. I tested out the game and was able to play a couple rounds of the Snowy Cabin and I also explored the lobby on my own. ![]() That way there’s more point to the shards and more goals for the player to work towards. What I’d recommend is to make the speed boosts and extra health upgrades you can get for shards, and then maybe have premium players get a shard multiplier. ![]() Same thing with premium players getting 200 health, that’s just totally unfair to people who don’t pay for premium. Seriously.ġ.5x speed as a gamepass is fine I guess, although I still don’t like it as I don’t like pay walls like that, especially when they aren’t in game currency. I’m not gonna sugar coat it, that’s just… that’s just stupid. Something I definitely don’t like are some of the payment optionsīeing able to buy wins with the starter pack, or x5 wins with VIP? Maybe have some NPC’s of you or other people who may have worked on the game there that you could talk to for no reason other than “why not” Make the lobby a bit more interesting, even if it’s just a camping site around the map, or a little lake, just something to spice up the forest Looks interesting but I have a few critiques ![]()
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